Break the Wall
Each Tower starts at 20 Wall HP. Attack it, trample through blockers, or aim damage at it.
Fan-made 2v2 Commander siege format
Commander the Flag turns casual Commander into a team objective battle: break the enemy Tower, survive its guardian, carry the Flag home, and hold both banners for three upkeeps.
Invented by Pol Persello · December 19, 2025
Flag Keeper guards the banner until the Wall falls.
The siege loop
The format replaces player life totals with team Towers. You win by controlling both Flags in your Tower long enough for the table to feel the pressure.
Each Tower starts at 20 Wall HP. Attack it, trample through blockers, or aim damage at it.
At 0 Wall HP, attackers assault the Flag Keeper. Evasion helps reach it, but never bypasses it.
After the Keeper falls, any creature with base power 2 or greater can take the enemy Flag.
The carrier gains Ward {2}, but the Flag drops if the carrier leaves the battlefield.
Secure both Flags in your Tower and keep them there for three consecutive team upkeeps.
Rules source
The format rules now live in Markdown so the playtest document can evolve without fighting a PDF workflow.
Choose your boss
Ten alpha-test guardians define the first public pool. Their card-frame art sets the visual language for the whole site: brass, parchment, torchlight, and dangerous little bosses.
Weak · 2/1 · First Strike, Defensive Slash
Weak · 1/3 · Undying, Defensive Aura
Intermediate · 3/3 · Protection, Defensive Aura
Intermediate · 3/2 · Double Strike, Defensive Slash
Intermediate · 2/4 · Protection, Defensive Aura
Intermediate · 4/4 · Gym, Defensive Aura
Intermediate · 3/5 · Yummy, Defensive Aura
Intermediate · 3/3 · Deathtouch, Defensive Slash
Strong · 5/6 · Protection, Heavy Armor
Strong · 6/5 · Double Strike, Heavy Armor
Table assistant
Track Wall HP, Morale, Flag state, victory counts, and random Flag Keepers from a single table-friendly page. The tools stay manual so playtest groups can handle edge cases without fighting automation.
Open Play Tools
Gather the party
Discord should be the first community hub: playtest reports, rules questions, custom Flag Keeper ideas, and match stories all belong there before we build heavier submission tools.
Coming soon. This will become the main hub for games, feedback, and rule debates.
Discord SoonScaffolded for later: name, stats, tier, abilities, flavor, gameplay role, and balance notes.
Submissions SoonPlease credit Pol Persello when sharing, remixing, playtesting, or publishing material based on this format. The game is currently in v1.0 playtest.
Fuel the forge
Commander the Flag is a fan-made community format. A future Ko-fi or donation page can help fund art, printable materials, web polish, organized playtesting, and community resources.
Ko-fi Coming Later