Red Tower
No Keeper assigned
Roll a random Flag Keeper to defend this Tower.
Live Table Assistant
Manual helpers for the parts of Commander the Flag that are easiest to forget: random Keepers, Wall HP, Morale, Flag state, and captured-turn danger.
Setup
Assign one random Flag Keeper to each team. Reroll manually if your table wants a different playtest experience.
Red Tower
Roll a random Flag Keeper to defend this Tower.
Blue Tower
Roll a random Flag Keeper to defend this Tower.
Red Team
Keeper modifier: none yet.
If Red's Flag stays captured for 3 turns, Red loses.
Blue Team
Keeper modifier: none yet.
If Blue's Flag stays captured for 3 turns, Blue loses.
Upkeep Helper
Quick Reference